1.
A CUDA-Based Implementation of a Fluid-Solid Interaction Solver: The Immersed Boundary Lattice-Boltzmann Lattice-Spring Method. Commun. Comput. Phys. [Internet]. 2020 July 31 [cited 2026 Mar. 14];23(4):980-1011. Available from: https://gsp.tricubic.dev/cicp/article/view/6551